Obstacle Overhaul Completed
We reworked our obstacle blocks in Unreal Engine! Collision triggers now react smoothly without requiring ragdoll locks, creating strong knock back on player hits.
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We are an independent game development studio creating memorable multiplayer experiences built around chaos, tension, and player-driven moments.
We build games where players create the stories through cooperation, competition, chaos, bad decisions, and the unexpected moments that happen in between.
Our games are designed around shared experiences, whether you're working together, working against each other, or somehow managing to do both at once.
We aren't tied to one genre or formula. Horror, comedy, physics, competition, experimentation. If we think an idea can become something memorable, we want the freedom to chase it.
Multiplayer Horror / Co-Op Horror
LOCKOUT is a multiplayer horror game focused on exploration, tension, and survival in a hostile environment. Players must work together, investigate their surroundings, complete objectives, and react to unpredictable threats while trying to make it out alive. The game is designed around atmospheric horror, uneasy exploration, and moments that keep players guessing rather than relying entirely on constant jumpscares.
3D Multiplayer Tag Arena / Obstacle Chaos
A high-speed arena tag game featuring custom character movement, parkour mechanics, procedural shatter blocks, and dynamic power-ups!
Proximity Voice Stealth & Social Party Game
Use your voice—or stay dead quiet! A tense multiplayer stealth party game where spatial audio and real-time voice detection drive the chaos.
Real-time status updates across physics, rigging, UI/UX, and netcode systems.
Bingus & Mannequin locomotion blendspaces, ragdoll impacts, crouch, jump, and tag strikes complete.
Cel-shaded HUD, 3D cartoon typography, pause menu (Resume, Settings, Leave Game, Quit to Desktop).
Player state synchronization, tag state replication, and server authority validation ongoing.
Spatialized voice chat and microphone amplitude trigger pipelines configured.
Environmental acoustics, volumetric shadows, and modular corridor greyboxing.
Stealth meters, noise alerts, and round victory mechanics under active iteration.
Ambience tracks, footstep sound propagation, and UI feedback audio.
We reworked our obstacle blocks in Unreal Engine! Collision triggers now react smoothly without requiring ragdoll locks, creating strong knock back on player hits.
Read EntryCheck out our brand new cel-shaded pause menu with custom 3D cartoon typography for Resume, Settings, Leave Game, and Quit to Desktop navigation.
Read EntryTesting spatial sound traps in Hot Mic. Quiet movement and voice volume control turn high-tension moments into hilarious gameplay.
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